Professional Level: Psychic Rescue

Created by: WSU Wallace Scholars

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Story:
The X-Men have been called out to yet another mission! Magneto and his henchmen have taken over part of the X-Mansion and have dug tunnels into the basement. While the rest of the X-Men contain the invasion, it’s up to you, Jean Gray, to make your way into the tunnels and try and free your friends to aid the others! First you must enter the dark and looming hole that awaits you. Be careful for the sides, as they are intensely hot from being cut through. The passageway that awaits you is completely dark and unfamiliar. Connect to the thoughts of the hostages to do your best to recreate the hallways in your mind. Using the psychic schematic of the passage, make your way down it! The further you go, the more the other X-Men have a chance of getting down the passage to their friends. If you can make it all the way to then end you will notice that there is a room. You sense five people. You’ve found your friends! With limited time you must free one to help you before the robots return. The ones closest to you are weaker in power, but you sense that the one farther away can make light; so freeing that person could be the most beneficial. Can you make it through the entrance and down the foreboding cavern? Who will you decide to set free to save the rest? The choice is yours! Good luck X-Men!

Description:
NEW! Updated 1/27
The course starts with a pad sticking out from the larger section of the course. The robot will start with the rear wheels as far back as possible from the arch ahead. The team will then let the robot go so that it goes through the arch and ahead to the walled course. This challenge is divided into three sections. The first section is a straight line from behind the arch to the first turn. The second section is from that prior point to before the zig-zagging design. The third section is from that last point to the black tape at the end of the lines. The black tape is there to give the robot a cue of a light range with which to stop on. At this point there are five blocks arranged ahead. The arrangement of the first four is symmetrical about an axis straight ahead of the black tape. The blocks are a few inches to the left and right and then a few inches back. The second block behind those is another few inches back. The fifth block is left of the left section of initial blocks. These blocks represent the people needing rescue. The closest blocks are worth fewer points than the ones farther away. The point spread is listed on the scoring table.

Bill of Materials:

  1. Foam safe glue from Finley's Hobby Store. about
    $3.67. It came in a white cylinder. Elmer's
    or some other variant and time will work just as well.

  2. Foam was 3 blocks of 3'x4'x.5" from Hobby Lobby at
    $3.88 per block. This provides excess in case of
    cutting problems.

  3. Wood base was two 2'x4' hardbed wood from Hobby
    Lobby. Item was #718793318126. Each piece was $2.29.
     

 Scoring Table:
NEW! Updated 1/27

Task

Points

Passing Arch

200

Entering (A)

100

Entering (B)

150

Entering (C)

200

Reaching Black Electrical Tape

200

Award points of first block hit 1:

 

1

50

2

75

3

100

4

125

5

150

Total

1000

Superscript 1: Upon entering this section of the course, you will receive these points only for the FIRST block touched by the robot. You may touch others, but the points will only be for the first block.

 

Drawings: (These files are in GIF Image (15x19) PDF format.  Download the FREE Acrobat Reader to View)
NEW! Updated 1/27

GIF Image (15x19) Drawing 1

GIF Image (15x19) Drawing 2

GIF Image (15x19) Drawing 3

GIF Image (15x19) Drawing 4

Photos: (Double click the thumbnails  below to see a larger view)
NEW! Updated 1/27