Professional Level: Wonder Woman vs. “Bad Man” Barton

Created by: SWE: Society of Women Engineers

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Story:
“Bad Man” Barton is one of the worst criminals in recent history. He gets his kicks by picking on smart kids in grades 4th through 8th. The kids that he preys on love building and designing robots for Lego Mindstorms. While the young boys and girls are at home enjoying a warm meal, “Bad Man” Barton breaks into the school. He stole the plans and some of the parts for their robot. Without the missing pieces, the kids will not be able to assemble their robot, and with no plans, they have no idea what tasks their robot must accomplish. Your job as problem solvers will be to assist Wonder Woman as she chases down “Bad Man” Barton, and help her retrieve the stolen items. First, Wonder Woman needs help changing into her crime fighting outfit. Your robot will hit a lever that switches Wonder Woman into her uniform. After completing the wardrobe change, Wonder Woman will begin chasing “Bad Man” Barton. The robot will fight Barton by knocking him off the course. Once he is weak, the robot will advance down the course and close the door to the jail cell the “Bad Man” Barton has been moved to. As soon as he is successfully imprisoned, the robot will advance over the gravel pit where it must play a victory tune. The victory tune will be the Wonder Woman theme song.

Description:
By traveling down the first leg of the "w", the team reaches the point end where they must spin the lever arm (changing clothes). They then turn the corner and travel to the next point where they must then knock a ball off of a column (Bad Man Barton dressed as a toilet paper roll column). After this task is completed, they travel down the next leg and must navigate the corner without a sensor strip: they must also knock down the column to drop the jail on the bad guys. The team will then travel back to the sensor strip, travel up the ramp and play a victory tune at the end of the ramp.

Bill of Materials:

Item

Detailed Description

Qty

Cost of Each Item

Where purchased

Toilet paper roll

(Normal roll)

2

Free

Home recycling…

Posterboard

Approx 2’x2.5’      

6

$0.48 each

Wal-Mart

Electrical Tape

Red roll, yellow roll (yellow tape goes only on the ramp)

2

$1.50 each

Wal-Mart

Cardboard

Scrap pieces (4”x4.5”)

For changing clothes obstacle and jail, if desired (mainly an immovable object that is decoration)

 

Free

Home recycling…

Foam Core Board

2’x3’ (for ramp)

1

$2.50

Wal-Mart

Nail

At least one inch in size (for making a pivot for the swinging changing clothes obstacle

1

$0.10

Hardware store, Wal-Mart, home, etc.

 

Scoring Table:

200 Finish the first leg of “W”
100 Complete task at first point (Change outfit)
100 Travel the next leg of “W”
100 Complete task at second point (Knock of bad guy)
100 Travel the third leg of “W”
100 Complete task at third point (Jail)
100 Get to the bridge
100 Crossing the entire bridge
100 Playing the Wonder Woman victory song

1000 - Total

 

Scoring Diagram: (Double click the thumbnail  below to see a larger view)

 Drawings:  (These files are in GIF Image (15x19) PDF format.  Download the FREE Acrobat Reader to View)

GIF Image (15x19) Drawing 1

GIF Image (15x19) Drawing 2

GIF Image (15x19) Drawing 3

GIF Image (15x19) Drawing 4

GIF Image (15x19) Drawing 5

GIF Image (15x19) Drawing 6

GIF Image (15x19) Isometric View

 

Photos: (Double click the thumbnails  below to see a larger view)