Clay Animation Workshop
Read assignments and see products from a six week animation workshop.  Students met four hours a week in a studio to learn and practice animation.
Fall 2000

See examples of projects from a six week after school workshop for middle school - high school students on animation.

Class 1  |  Class  2  |  Class 3  |  Class 4  |  Class 5  |  Class 6

 

Assignment 1: Create a simple clay character using an armature. Take three digital pictures and align them in an animation program. Export the file as an animated gif. This process will allow us to learn how to use all of the equipment and begin to learn animation techniques.

Homework 1: Draw at least two cartoons that show how you look from someone else's perspective. For example, you might look like an angel from your mother's perspective - or maybe something else! Get creative!

Click here to see our Inch Worm Movies!

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Assignment 2: Create a "one ball buddy" character. To create this character you will begin with a ball shape. Do not make legs or feet. Your character will have eyes, tongue, ears, etc. that can be animated. Each animated appendage will have to be built around an armature. We will add a backdrop and lighting to our set. Take several pictures then align them and save the file as an animated gif.

Homework 2: Look over the animated walk sheet. Decide how you will make your "one ball buddy" walk when you add his legs and feet. Using your post-it-note pad make a flip book that shows how you will animate your walk. Get creative and have fun!

Click here to see Jenny's Chicken Head.

Click here to see Kelly's Alien Bob.

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Assignment 3: Add legs to your "one ball buddy" character that you created in class 2. Animate the legs in addition to the animations you used in class 2.  We will add a backdrop and lighting to our set. Take several pictures then align them and save the file as an animated gif.

Homework 3: Continue thinking about and watching how people and animals use their feet and bodies to move AND show emotion.  Running can mean you're in a hurry or your excited or your scared.  Let the animation tell the story.

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Assignment 4: Create an armature and then cover with clay to create a person.  

Homework 4: Think about what you can animate your character to do.

Click here to view Jenny's character - Dancing George. (1.09mb)

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Assignment 5: Animate an inanimate object.  Think about what how your object will move and make your armature to allow for this movement. 

Click here to view Jenny's book. (2.87 MB)

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Assignment 6: Let's put the clay down for a week and try our hand at object animation.  Using Betty Spaghetti dolls, Lego, or other action figures to create an original animation. 

Click here to view Jenny's animation.

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Contact:
Tonya.Witherspoon@wichita.edu

Last Update: 06/06/2003
(c) 2003